/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.serverpackets;

import com.aionengine.gameserver.model.gameobjects.HouseObject;
import com.aionengine.gameserver.model.gameobjects.PostboxObject;
import com.aionengine.gameserver.model.gameobjects.StorageObject;
import com.aionengine.gameserver.model.gameobjects.UseableItemObject;
import com.aionengine.gameserver.model.templates.housing.UseItemAction;
import com.aionengine.gameserver.network.aion.AionConnection;
import com.aionengine.gameserver.network.aion.AionServerPacket;

/**
 * @author Rolandas
 */
public class SM_OBJECT_USE_UPDATE extends AionServerPacket {

    private int usingPlayerId;
    private int ownerPlayerId;
    private int useCount;
    private UseItemAction action = null;
    HouseObject<?> object;

    public SM_OBJECT_USE_UPDATE(int usingPlayerId, int ownerPlayerId, int useCount, HouseObject<?> object) {
        this.usingPlayerId = usingPlayerId;
        this.ownerPlayerId = ownerPlayerId;
        this.useCount = useCount;
        this.object = object;
        if (object instanceof UseableItemObject)
            this.action = ((UseableItemObject) object).getObjectTemplate().getAction();
    }

    @Override
    protected void writeImpl(AionConnection con) {
        writeC(object.getObjectTemplate().getTypeId());
        if (object instanceof PostboxObject ||
                object instanceof StorageObject) {
            writeD(usingPlayerId);
            writeC(1); // unk
            writeD(object.getObjectId());
        } else if (object instanceof UseableItemObject) {
            writeD(usingPlayerId);
            writeD(ownerPlayerId);
            writeD(object.getObjectId());
            writeD(useCount);
            int checkType = 0;
            if (action != null && action.getCheckType() != null)
                checkType = action.getCheckType();
            writeC(checkType);
        }
    }

}
